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Editing values

Every change you make in the table is written straight to the scene, shows in the Attribute Manager, and is one undo step — press Ctrl+Z (⌘Z on macOS) to undo it.

Every number in the table is a slider: a bar filled to the current value, with the number on top. A small orange mark at the right end means the value is above the slider’s range (you typed it).

Intensity, Exposure and Spread slider cells with their key diamonds; the orange mark on Sky shows a value above the slider range

To… Do this
Change a value Drag left or right on the slider
Change it finely Hold Shift while you drag
Jump to a value On a wide slider, click where you want the bar to end. Narrow sliders only change when you drag
Type a value Right-click or double-click the slider
Reset it to the default Ctrl+click the slider
Open the cell menu Right-click the key-diamond strip at the slider’s left edge

However far you drag, the whole drag is one undo step.

Right-click or double-click a slider and a text field opens over it, with the value selected.

  • Enter applies the value.
  • Esc cancels.
  • Clicking elsewhere applies the value.

A comma works as the decimal separator as well as a full stop. For a Spot’s cone angle, type degrees. Intensity and Exposure take values beyond the slider’s range; the other columns stop at their range.

The in-place value field open over Fill’s Intensity cell with 250 typed

Right-click the narrow strip at the left edge of a slider (where the key diamond sits), or a Color swatch, to open the cell menu:

Item What it does
Reset Resets this value to its default — on every selected light, if this row is selected
Reset All (this light) Resets every value the panel knows for this light only
Add Key / Delete Key Sets or removes a keyframe at the current frame. See Keyframes & takes
Override in ‘take’ / Remove Override from ‘take’ Shown while a take other than Main is active

The strip opens the menu even when Show Keyframes is off; Add Key and Delete Key are left out then.

The cell menu on Key Rim’s keyed Intensity in the Night take: Reset, Reset All, Add Key, Delete Key and Remove Override

Ctrl+click, Reset, Reset All and the Reset to Defaults button use these defaults:

Value Default
Intensity Spot 25,000; Point and Area 100; Infinite, Dome, IES, Portal and Physical Sun 1
Exposure 0
Spread Area and Portal 1; Spot cone angle 40°
Color White
Color Mode Color
Temp (K) 6500
Shadow On
On On — Ctrl+click the On cell to switch a light back on
Other columns The Redshift light’s neutral value — contributions 1, Samples 16, Vol Smp 8, and so on

Click a checkbox to switch it, or a dropdown to choose a value. They follow the same rules as sliders: one undo step, and they apply to every selected light.

  1. Select the lights — click their names (Shift or Ctrl+click to add more), tick their select boxes, or click Select All. Selecting them in the Object Manager works too.
  2. Change a value on any of the selected rows.

The same change is made on every selected light. Changing a value on a row that is not selected changes only that light.

Three selected rows (Fill, Softbox and Moon) all showing the same new Intensity

Things to know:

  • Only rows you can see are edited. A selected light hidden by the search is left alone.
  • Settings a light doesn’t have are skipped. Switching Shadow on across a mixed selection leaves the Physical Sun as it is.
  • Intensity across different types is kept inside each light’s own slider range, so dragging a Spot to 50,000 doesn’t send a selected Dome light to 50,000.
  • Spread means different things on a Spot (cone angle) and on an Area or Portal light (0–1). Edit it with one of those kinds selected at a time.
  • Name — renaming a selected row gives every selected light that name.
  • Type — changing the type on a selected row changes every selected light, and renames them to match.

When an RS Light Material drives a light, Intensity, Exposure, Color, Color Mode, Temp (K), Shadow and Opacity are written to the material’s graph instead of the light. You edit them exactly as usual. See Light material graphs.

If the material is shared by several lights, the panel asks first:

The shared-material Warning window with its two tick boxes and the Yes, Create unique materials and Cancel buttons

Choice Result
Yes Edit the shared material — every light that uses it changes
Create unique materials Give each affected light its own copy of the material, then make the edit
Cancel Change nothing

Tick Don’t remind me about this again until I reopen this project to skip the question for now, or Set as a permanent preference to stop it for good. You can turn the question back on in Preferences.