Keyframes & takes
You can animate lights and work with takes without leaving the table. Keys and overrides made here are the same as ones made in the Attribute Manager.
Key diamonds
Section titled “Key diamonds”With Show Keyframes ticked in the view bar, every slider and every Color swatch has a small diamond at its left edge. It works like the one beside a setting in the Attribute Manager.

| Diamond | Meaning |
|---|---|
| Grey outline | Not animated |
| Red outline | Animated, but no key on the current frame |
| Red, filled | A key on the current frame |
| Orange outline | Animated, and the value has been changed away from the animation at this frame |
| Orange, filled | A key on the current frame, but the value has been changed since it was keyed |
Setting and removing keys
Section titled “Setting and removing keys”| To… | Do this |
|---|---|
| Add a key at the current frame | Click a grey or outlined diamond |
| Remove the key at the current frame | Click a red filled diamond |
| Update a key with the changed value | Click an orange filled diamond |
| Use a menu instead | Right-click the diamond, then Add Key or Delete Key |
If the row is selected, the key is set or removed on every selected light. Each click is one undo step.
Untick Show Keyframes to hide the diamonds and give the sliders more room. Keying from the table is then off: there are no diamonds to click and the menu has no Add Key or Delete Key. Right-clicking a slider’s left edge still opens the menu for Reset and take overrides.
Autokeying
Section titled “Autokeying”When Cinema 4D’s Autokeying is on, every value you change in the table is keyed at the current frame — only the values that actually changed.
What can be keyed
Section titled “What can be keyed”- Every number column and the Color column.
- For lights driven by an RS Light Material, the graph’s values — Intensity, Exposure, Color, Temp (K) and Opacity — are keyed on the material’s graph, so you can animate them from the table too.
Checkboxes and dropdowns (Shadow, Color Mode, Caustics and so on) don’t have diamonds; with Autokeying on, changing them from the table still sets a key. Changing a light’s Type never does.
When a take other than Main is active, the table shows each value’s take state:
| Look | Meaning |
|---|---|
| Blue cell | The value is overridden in the current take |
| Greyed cell | The value isn’t overridden, and the take locks it (see below) |
| Normal cell | The value isn’t overridden; editing it changes it for every take that doesn’t override it |

Override a value
Section titled “Override a value”Right-click the slider’s left edge (or the Color swatch) and choose Override in ‘take’. To go back to the parent take’s value, choose Remove Override from ‘take’.
- With the Take Manager’s Auto Take on, editing a value in a child take overrides it automatically.
- With Lock Overrides on and Auto Take off, values that aren’t overridden are greyed and read-only, as in the Attribute Manager. Override them from the menu first.
- A key set while a child take is active is stored in that take.
Values driven by an RS Light Material can’t be overridden from the table. Override them in the Take Manager or the material’s Attribute Manager.
See what each take changes
Section titled “See what each take changes”Choose Group by Take in the view bar. Each take lists the lights it changes, with the changed settings after the light’s name. See Search, grouping & solo.
