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Keyframes & takes

You can animate lights and work with takes without leaving the table. Keys and overrides made here are the same as ones made in the Attribute Manager.

With Show Keyframes ticked in the view bar, every slider and every Color swatch has a small diamond at its left edge. It works like the one beside a setting in the Attribute Manager.

Each key-diamond state, labelled: grey outline, red filled, red outline, orange outline, orange filled

Diamond Meaning
Grey outline Not animated
Red outline Animated, but no key on the current frame
Red, filled A key on the current frame
Orange outline Animated, and the value has been changed away from the animation at this frame
Orange, filled A key on the current frame, but the value has been changed since it was keyed
To… Do this
Add a key at the current frame Click a grey or outlined diamond
Remove the key at the current frame Click a red filled diamond
Update a key with the changed value Click an orange filled diamond
Use a menu instead Right-click the diamond, then Add Key or Delete Key

If the row is selected, the key is set or removed on every selected light. Each click is one undo step.

Untick Show Keyframes to hide the diamonds and give the sliders more room. Keying from the table is then off: there are no diamonds to click and the menu has no Add Key or Delete Key. Right-clicking a slider’s left edge still opens the menu for Reset and take overrides.

When Cinema 4D’s Autokeying is on, every value you change in the table is keyed at the current frame — only the values that actually changed.

  • Every number column and the Color column.
  • For lights driven by an RS Light Material, the graph’s values — Intensity, Exposure, Color, Temp (K) and Opacity — are keyed on the material’s graph, so you can animate them from the table too.

Checkboxes and dropdowns (Shadow, Color Mode, Caustics and so on) don’t have diamonds; with Autokeying on, changing them from the table still sets a key. Changing a light’s Type never does.

When a take other than Main is active, the table shows each value’s take state:

Look Meaning
Blue cell The value is overridden in the current take
Greyed cell The value isn’t overridden, and the take locks it (see below)
Normal cell The value isn’t overridden; editing it changes it for every take that doesn’t override it

The Night take with Lock Overrides on: overridden cells outlined in blue, locked cells greyed

Right-click the slider’s left edge (or the Color swatch) and choose Override in ‘take’. To go back to the parent take’s value, choose Remove Override from ‘take’.

  • With the Take Manager’s Auto Take on, editing a value in a child take overrides it automatically.
  • With Lock Overrides on and Auto Take off, values that aren’t overridden are greyed and read-only, as in the Attribute Manager. Override them from the menu first.
  • A key set while a child take is active is stored in that take.

Values driven by an RS Light Material can’t be overridden from the table. Override them in the Take Manager or the material’s Attribute Manager.

Choose Group by Take in the view bar. Each take lists the lights it changes, with the changed settings after the light’s name. See Search, grouping & solo.